In what has become known as the Cargo Ship Incident, tensions between Lusitano and Rome during mid-2024 exploded into open hostility after a series of unexpected and controversial attacks on Lusitano’s cargo vessels. These ships, according to Lusitano leadership, were engaged in peaceful supply transfers — not military operations — at a time when relations with Rome were supposedly calm.
What began as a quiet logistical effort to rebuild the nation turned into a full-blown geopolitical scandal, drawing in not only Lusitano and Rome but also igniting discussions and accusations across an entire continent’s worth of alliances. The incident raised pressing questions: Was Rome's aggression based on legitimate threats, or simply paranoia and poor diplomacy?
Following the collapse of the Cultist Empire and the resignation of its leader, Skulled613, Lusitano found itself scattered and disorganized. Rather than fade away, however, Lusitano’s members chose to regroup. Some settled in the Russian coast, far from the frontline of any major conflict, focusing on farming and gathering resources in what was widely understood to be a retirement or off-season phase for the nation.
At the time, Lusitano held no formal hostilities with Rome, nor did it make any public declarations of alliance or aggression. In fact, Lusitano leadership had kept communication lines open in prior weeks — though perhaps naively assumed that peace would be respected by default.
The decision to reconnect with long-time allies from the Cultist era, such as Bunlik and OGTorta420 of the Quintessence Syndicate, was seen internally as a natural step — friends helping friends, not an offensive maneuver.
But to Rome, it was perceived as something else entirely.
The real spark that set things off came when Lusitano began quietly moving resources from Russia back to their old homeland, Natal, as part of a national reformation effort.
Out of nowhere, Roman forces attacked.
In chat messages later publicly shared, by a member of the Roman nation, admitted he was the “frontman” of the operation. However, he also made it clear he wasn’t acting entirely on his own:
“I know I’m the frontman for the attack, but there were people behind the curtains telling us you were moving to Quin… and that’s the reason we sunk you.”
Rather than seek clarity or open diplomatic channels, Rome acted on rumors — that Lusitano might eventually align with the Quintessence Syndicate to one of Rome’s rivals. No formal declaration of war. No diplomatic outreach.
Lusitano’s members were baffled.
“No one had the common sense to talk to me,” one of them said in chat.
“Every time people came to talk to me about anything, I’d answer them transparently… I tried being coherent, that’s all.”
This lack of dialogue has become the focal point of the entire controversy. Whether or not the rumors had weight, the silence from Rome before acting was deafening.
The first Lusitano cargo ship to leave Russian shores was targeted immediately. Tuvelito deployed an aircraft carrier, hoping to destroy the vessel before it reached Natal. Luckily, Roman pilots — including Catfesh and Ashes — scrambled into the air, joined by destroyers near North Atlantic to let the Cargoship escape, ship would later be transported from africa to america with the help of Quintessense Members.
The ship arrived at port just one minute before it would have been destroyed.
While technically a successful delivery, the event sent shockwaves through Lusitano. It was no longer a rumor. Rome had acted first — not on a military instance, but on a cargo ship.
In response, Lusitano slowed down future transfers. They moved more carefully, staggered departures, and hoped diplomacy might still be salvaged.
It wasn’t.
The second cargo ship, captained by Imnotfar, was destroyed. But this time, the betrayal came from within their own alliance web — nations who had not declared hostilities but chose to act anyway, potentially under Roman influence or out of individual vendettas. Only Davifrancis managed to return to Natal with his ship intact, this time under escort from Quintessence boats, further deepening the trust between Lusitano and the Syndicate.
At this point, Lusitano leadership recognized what was happening. The diplomatic window had closed. Rome had acted unilaterally, and others had either joined or turned a blind eye. The response was simple:
Lusitano would treat any nation within Rome’s orbit as a potential enemy.
The betrayal and attacks triggered something more lasting: an official and public alliance between Lusitano and the Quintessence Syndicate.
What had once been a quiet reconnection of old friends was now a full strategic alliance. Lusitano, rearmed and reorganized, committed to defending its sovereignty — and to standing by those who had stood by them when their ships were under fire.
Rome’s decision had backfired. Rather than isolate Lusitano, they pushed them into the arms of one of their primary rivals.
With time to reflect, the broader community remains divided.
Some argue that Rome had every right to preemptively strike if they believed a hostile alliance was forming. Others say the attack was rushed, based on bad information, and lacked any of the usual diplomatic protocol — especially in a server where diplomatic reputation matters as much as firepower.
Rome’s vague and unofficial justification — essentially “we heard rumors” — has done little to satisfy critics. In a server filled with alliances, old rivalries, and player-driven politics, nations are expected to talk before they shoot.
“This isn’t just a story about a sunken cargo ship,” a Lusitano member noted.
“It’s about how failing to communicate leads to unnecessary conflict.”
And perhaps even more importantly, it’s a lesson in how internal narratives — those “people behind the curtains” — can shape entire wars without ever facing accountability.
As of late 2024, Lusitano had stabilized in Natal, fortified its new alliance with the Syndicate, and kept a watchful eye on its former enemies. Rome has yet to issue a formal statement or apology, and while the frontlines remain quiet for now, trust between the two nations has been shattered.
Whether peace holds or not, the Cargo Ship Incident has become a cautionary tale a reminder that rumors, assumptions, and silence can culminate into a disastrous and unplanned result
Natal has quickly become one of the most interesting spots in the South Atlantic.
The city was first built back in 2023, originally designed as a highly strategic military port. For a long time, it was used by the Lusitan Empire as their main outlet to the ocean, and it even served the interests of other powers like the Quintessense Syndicate and, The Cultist/Caribbean Empire taking spots on both alliance and coaliation.
Control over Natal has always been tied to struggles over territory, but what really gave the city its importance was its unique location — making it one of the key ports on the South American continent within the server.
Over time, Natal went through two major overhauls. It stopped being just a military outpost and gradually turned into both a rural and urban hub. Today, it’s known as a coastal city that blends infrastructure, leisure, and commerce, while still keeping its role as a strategic location.
One of the highlights is the pier at Maruguchi beach, which features a massive ferris wheel that has already become a landmark. Right next to it is the famous Contt Cafe, a must-visit spot for travelers and diplomats alike.
Running along the coastline, there’s also a huge seaside avenue that gives life to the city and is starting to attract businesses and builders.
When it comes to public services, Natal doesn’t fall behind. The city has a circular metro line that covers nearly the entire urban area, as well as a bus system that connects the northern and southern beaches. This mix of transportation and leisure has made Natal a unique social hub.
But what really sets Natal apart is its sideless position. Unlike other cities often tied to factions or alliances, Natal presents itself as a neutral gathering place for all communities on the server.
No matter which nation or side you’re from, the idea is simple: here, you can set differences aside, meet new people, relax by the beach, and just enjoy the game.
On the economic side, the future looks promising. Well-known brands such as Kwafc, PandaBucks, and of course the Contt Cafe have already announced their presence in the city.
With these names moving in, Natal is set to grow into not just a tourist attraction but also a genuine commercial hub in the South Atlantic.
Even though the city is still under construction, Natal has already earned a place of importance. It carries historical weight, strategic significance, and at the same time, it’s shaping up to be a welcoming, open space for players of every nation.
The promise is clear: Natal is ready to bring some joy to a very well competitive community.
Announcement — CCNet End of Summer Event
Hey everyone, i want to give a quick update: the End of Summer Event, originally planned for August 31, 2025 on Natal, will not happen this year.
The city is still in design and building stage, and both the event and the Town are not ready yet.
Delivering something rushed is not an option.
New target date: We’re aiming for Summer 2026 (possibly, if development allows).
Reason: we want to ensure quality, stability, and an event that meets CCNet standards.
Roadmap ahead
• Finish city design and map details.
• Build & integrate the map in-game.
• Come up with ideas for stuff inside the event
Thanks for your patience and support We’re postponing to do it right.
2026 will bring the event you’ve been waiting for! or who knows Maybe on New Years Eve!
— CCNet Summer Event Team
Polarization and the Loyalty Vote System Shape Elections in the Telurian Federation
The Telurian Federation is entering a decisive moment in its short but eventful political history. With co-leadership elections held every 14 days, the nation has recently seen the rise of organized parties, sharp competition, and for the first time, a real sense of polarization. But beyond party rivalries, the mechanics of the loyalty-based voting system are what make these elections unique.
How the System Works
In the CCNet framework, each resident of a nation may accumulate up to 20 loyalty points. Players earn one loyalty point per day simply by logging in. When elections come around, these loyalty points are transformed into votes.
This means that:
The Second Election: Francis vs. Davifrancis
The second co-leadership election — regarded as the first truly partisan contest — featured a crowded field of candidates: Francis (BASTA), DaviFrancis (CCNET Staff Union), SevenPlan, LavaLooter, Neolith, VectraVXR, Cravyc, Yakalandia and Kuriketo.
In the first round, Francis led with 147 loyalty votes (38%), followed by DaviFrancis with 88 (23%). The remaining candidates were eliminated, and a runoff was called.
At that point, although there were 383 eligible residents, only 37 players actually voted. Each had varying amounts of loyalty points, and in total they cast their accumulated loyalties between the two finalists:
The razor-thin margin gave Francis and the BASTA party their first electoral victory, marking a shift of influence away from the long-dominant CCNET Staff Union.
The Third Election: New Grounds
Two weeks later, another contest was held. This time, the spotlight fell on FAKE4 (BASTA) and Atomic World (Cultist Workers Union).
In the first round, FAKE4 received 143 loyalty votes (43%), while AtomicWRLD secured 79 (24%). No other candidate advanced, setting up a second-round showdown between the two parties.
With 416 eligible residents, again only a fraction actually voted, but the results signaled a historic polarization. For the first time, BASTA faced not the Staff Union, but a rising competitor: the Cultist Workers Union.
A Nation Divided
What makes this election particularly consequential is not just the numbers, but who stands behind the parties.
This divide is now shaping the very identity of the Federation. The current runoff is more than just a contest between FAKE4 and Atomic — it represents two different old shaped legacies and two competing visions for the Federation’s future.
A Democracy in Maturation
The loyalty vote system, with its unique mechanics, ensures that elections in the Telurian Federation are not only about population size, but about daily activity, commitment, and party mobilization. Parties that can rally their base to log in and accumulate loyalty points have a clear advantage.
Observers note that the close results and the formation of rival party blocs suggest an increasingly competitive and divided political environment. The ongoing runoff between FAKE4 and Atomic can be described as one of the most consequential in the Federation’s history.
Regardless of the final outcome, one fact is clear: Teluria has entered a new era. With active parties, strategic campaigning, and the loyalty system at play, its politics will be more contested, more polarized, and more dynamic than ever before.
Article by Davifrancis
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