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o_v_0 Member
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Registered:3 months ago
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Minecraft:o_v_0
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First of all, I want to thank you for addressing such issues and directly speaking about it to the player base

I agree that subjective rules such as terraforming, claims etc.. are one of the main causes of admin stress and mostly the affected player will say that rules were inconsistently enforced even if clear subjective facts existed, I believe we should introduce systems to the server that players can actually adapt to it, the SoI system was a great idea but... it was introduced after tens of forts were built and adapting was unrealistic that why it was rejected by the player base

regarding the suggestion to dissolve Mega Alliances(MAs), I believe MAs is a double edged sword, yes it gave structure, purpose and allies but over time it became like a little box more than a battlefield, still, dissolving MAs isn't easy, it is years of legacy, friendships, loyalty, identity, allies and foes that cannot be simply given away..

if such move were to happen it wont last for long because whenever somone is losing they will always search for help then their enemy lose and when someone is losing.. you get the idea, it is a cycle that happens until there is no more allies left to get and congratulations u accenditly created an MA again

if MAs where actually to dissolve and server go on full chaos mode will that be fun ?

F***ing yea,

will that ever happen? probably not, mainly because we are afraid that the other side won't do the same and suddenly we are a bunch of scattered nations against an MA, they will keep existing even when they make the server boring because we all afraid to drop the shield first,

I know you wont like this but..

the only real solution I can think of is a server reset,

N3

I know ineusia said it isnt coming but it will come someday because the server will reach a halt and dies out, most geopolitical servers reset after the 3-4 year mark because any longer than that and the players will start leaving this where the gap between veterans and newcomers become unbearable and where internal history and diplomatic relations become more of a wall that stops new things from appearing, this is where the world become less of a a place to shape but a place to survive

we are already seeing it

veterans are leaving...

new players arrive, stay a while, then vanish

We, as town mayors and nations leaders, do everything we can.. welcome messages, gear, guidance, salaries, jo*s and stories but it isnt enough. the numbers, and more importantly the weight, of players leaving is greater than those coming in <\3

So the real question becomes:

How long can we keep this going, even now that the owner himself has asked us to change?

sincerely,

-someone who has seen this before.



Thoughts about staff perceptions and toxicity 5 days ago