Comet Craft aims to provide a fun, engaging, and entertaining server where everyone may relax and play Minecraft together. In order to reach this goal, rules are put in place to protect the integrity of our community.
CCNet maintains the philosophy that everyone can coexist in a community together without causing undue stress or harm to one another. While we understand that some of our gamemodes are competitive and may introduce tense situations where emotions may rise, we believe that the overall experience here can be pleasant and welcoming.
In order to promote an overall positive community, it is required that users read, understand, and follow the rules outlined below.
Please select a tab to view environment-specific rules.
Modifications to the client are legal as long as they do not grant you an unfair advantage over other players. Your actions ingame must be performed by hand and not automated.
Examples of disallowed modifications:
Examples of allowed modifications:
If you are not sure whether a client modification is legal, ask a staff member for clarification.
Spamming is defined as quickly sending messages in succession. This includes both repeated and unique messages.
Excessive use of capital letters and symbols in messages will also be treated as spam.
Help us keep CCNet a safe and comfortable environment:
Content obviously sent with explicit/troll-y intent will be treated the same way.
Example: randomly saying “Who was in Paris” and “I hate Niger” are obviously troll bait for racial slurs. This will be treated as a chat infraction.
Please only speak English in general chat. You are free to speak other languages in private chat channels, the /int channel, and messages.
Participating in or encouraging toxic behavior that disrupts gameplay is subject to punishment depending on severity.
Disruptive behavior on CCNet refers to actions that significantly hinder a player's enjoyment or ability to participate in regular gameplay in a comfortable manner. This includes engaging in toxic behavior, displaying predatory conduct, personal attacks and targeted negativity, or other interactions that negatively affect others' experiences. Please note that some minor toxicity is normal and to be expected in a competitive setting.
We encourage players to use the /ignore command or blocking via Discord to block low-level toxicity (such as “u suck”, “L”, etc), though further disruption may be met with a mute or a ban.
Reports about players must be made within 2 weeks of the incident happening. Storing up old chat infractions and toxicity instances for usage during conflict will be considered blackmail and the reports will be thrown out. Heavy occurrences of this may result in being blacklisted from tickets or an ingame punishment.
You may report infractions older than 2 weeks old only if the infraction involves severe exploitation that may destroy gameplay (like duping), or if the infraction may involve a legal dispute (like doxxing).
Witch hunting or attempting to gather evidence against another player solely for personal gain, harassment, or convenience is also strictly prohibited. Please report incidents as they naturally occur. Do not try to bait a player into breaking rules to be banned.
Do not give out personal information on CCNet. Publishing or spreading sensitive information about a player without their consent ('doxxing') is forbidden and will be taken extremely seriously. Threatening to or joking about doing this is taken equally as seriously.
Malicious attempts to obtain such information (e.g. by sending 'IP-grabbing' links in chat) will be treated equally. Hunting down player information through hidden social media, finding family and friends, or other methods of personal information gathering will be considered disclosure of personal information.
Unlike other Minecraft servers that rely on a premium UUID from Mojang, CCNet treats every username as a unique account.
If your username is Steve and you change your username through the Minecraft/Mojang website to John, everything about your account will still be under the name Steve and you will log in without an inventory or anything else.
You may only have one account registered to you as an individual. If you require an additional account on your IP - for example, for a sibling - then please contact staff and we will be happy to authorize this. Staff do this willingly and we personally register each individual account. Misuse of this privilege will result in a hefty ban and a blacklist from additional IP registration.
If someone breaks the rules using your account, it is your account that will be punished. You may not share accounts. Account sharing will result in all parties involved being banned. This includes temporarily logging on using another player's account for ANY reason. There is no excuse for account sharing.
Evading your ban using an alt/sibling account is not allowed and will result in your punishment being lengthened.
Continuously requesting name changes to evade mutes or logged ban history will result in discontinued name change support from our staff. Please avoid changing your name every month.
Exploiting server bugs, glitches, unintended game mechanics, or any other technical oversights (unintentional errors or mistakes in the game's design) is strictly prohibited. This includes but is not limited to:
Players found willfully exploiting such issues will face penalties based on the seriousness of the offense. We're committed to maintaining a fair and enjoyable gaming environment for everyone. If you have found an exploit, please report it via a bug report ticket in our Discord server!
Attempting to bypass any rules with a loophole/rule lawyering will result in a ban most closely related to the offense. The rules are not a comprehensive list of every single offense that will ever be punishable. Use common sense to determine if you are attempting to bypass a rule. If you are unsure if something is considered bypassing, you may ask staff.
CCNet is not a marketplace: you may not trade any form of virtual or physical good for real-life currency through the server. The only exception is for supporter ranks. You may promise to buy someone a supporter rank in exchange for in-game currency or tasks, but scamming in this type of trade is not permitted.
Baselessly accusing another player of rule-breaking is not allowed. If you believe someone is guilty of breaking the rules, report them to the staff with relevant evidence.
Baselessly accusing another player of alting is not allowed. If you believe someone is guilty of breaking the rules, report them to the staff with relevant evidence.
A CCNet-related discord server is a Discord server that is for a specific nation/town/alliance/CCNet organization, is advertised in the CCNet Discord forums, is mostly composed of CCNet players, involves frequent discussion of CCNet topics, and/or involves announcements/active planning for CCNet. This definition and title remain valid regardless of any "disclaimer" someone may try to post on their Discord server. If it involves CCNet in any major capacity then it is under our jurisdiction.
Promoting other servers is strictly prohibited. This includes sharing IP addresses or domain names in chat, CCNet-related Discord servers, and posting links to other servers in any CCNet-related space. It also extends to sharing videos containing information about other servers, streaming them in CCNet-related Discord servers, privately messaging players to join different servers, or using CCNet-related Discord servers to recruit players onto other servers.
However, please understand that you won't be banned simply for playing on other servers. Please keep your affairs from other servers separate from CCNet.
You may not knowingly benefit from, conceal, or aid rule-breaking performed by another player. If you help someone break a rule, you will be punished alongside them with the same punishment length. Evidence of rule-breaking must be submitted ASAP. Ignorance will not be considered a valid reason to unban someone for rule-breaking.
We'd be happy to retain your anonymity when reporting instances of rule-breaking. Help us keep CCNet safe for all players!
Staff are volunteers who are here to help the community. Please be patient when asking for help and you will be assisted as soon as a staff member can help you. Staff are not there to be your source of entertainment, to be spammed with questions for the sake of annoying them, to be queried for the sake of amusement, or to have their time wasted. Help us in assisting others as quickly and efficiently as possible. Any issues with staff can be reported on the forums or the Discord server.
Do not individually contact staff about ban appeals or tickets unless given permission. Our staff are human volunteers and are not paid for technical support services. Bothering staff about ban appeals or tickets, even if they are not your own, will result in the ticket or appeal being closed/rejected immediately. This includes telling a staff member to check an appeal/ticket, asking constantly for updates, spamming tickets/appeal comments, attempting to bribe staff for quicker responses, etc.
To ensure a fair and helpful environment, we do not tolerate attempts to mislead or trick staff when asking questions or reporting issues. Make sure to ask clear questions with enough information and provide complete screenshots or videos when reporting. If you try to manipulate the staff with purposefully vague questions or inquiries, you may receive a severe ban, and those who help you could also face consequences. Here's an example:
Staff are not responsible for possible misleading answers if they are asked a purposefully vague question. Be clear with your question and you’ll get a clear response!
Do not interfere with staff when they are helping another player. This includes killing staff, reverting decisions made by staff without approval, spamming chat to ask for help, etc.
Persistently bothering staff, both in-game and through private messages, to lift a player's ban or unmute them will be considered spamming.
Filling the chat with repeated demands to unban or unmute a player will also be regarded as spam. This includes joke "protests" like persistent hashtags or slogans.
The duration and discussion of bans are solely determined by the staff and are only shared with the player involved. Other players not directly affected by these punishments have no influence on the length or discussion of the punishment.
If you suspect any form of abuse, please reach out to the admins privately through our forums or Discord tickets.
By playing on CCNet, you must recognize that you are playing a multiplayer game server with other people who have different timezones and life events that may impact their ability to login and play.
You must also recognize that this is a limitation of playing a multiplayer game that exists everywhere. This is not unique to CCNet.
Staff will not micromanage your towns, your nations, your inventory, or anything relating to gameplay except in extenuating circumstances.
What this means:
Staff will not:
At our discretion, we may choose to override this rule and assist you in certain extenuating circumstances:
If you are found to be faking an extenuating circumstance or we find that you were not impacted by an extenuating circumstance, you will be immediately permanently banned for lying to staff and attempting to manipulate us.
Do not use inappropriate skins - including those which show nudity, reference Nazi imagery, or otherwise offensive content. Users with inappropriate names will be banned and asked to register an account with a different name. Nicknames, item names, armor names, pet/mob names, and movecraft vehicle names are also included under this rule.
You may not impersonate another player without their consent, whether by changing your name/nickname or other means. This includes but is not limited to: changing a letter in the username or having a similar nick (RedBrick - BlueBrick) or anything that could cause you to be misidentified as another user. This only extends to username-specific nicknames. Nations/towns, or individual players, do not hold copyright over shared nickname gimmicks or common words used as nicknames.
If we don't think you are a benefit to our community and are degrading our server, we reserve the right to do as we please with you. You may be banned permanently with no prior warning. You are also not entitled to specific reasonings. You may or may not receive the privilege of appealing this ban. This rule can be used standalone. This rule is only to be used sparingly and is only enforced after being considered by the highest of our staff.
While we understand CCNet hosts a competitive gamemode with heavy political influence, we ask that you do not bring real-world political controversy onto our server. Real-world political controversy, including debates about ongoing wars, genocides, targeted legislation, controversial policies, or hate groups, is strictly prohibited in the general or main chats. We aim to maintain a respectful and inclusive environment for all players.
However, in-game politics that do not involve real-world elements are permitted. You are free to engage in political discussions within the game's context, as long as they do not touch upon real-world components mentioned above. Likewise, it's acceptable to discuss political topics within smaller semi-private chats (nations chat, town chat, local chat) as long as it does not involve harassment or toxicity.
Note: ship piracy and theft is covered under Rule 5.
You are allowed to grief and steal from unclaimed land (Wilderness) and ruined towns.
You are not allowed to grief and steal from claimed land.
Insiding, or betraying, is the act of maliciously harming a town that you have been given permissions to. Please note that this rule only affects towns and not an entire nation.
There are legal and illegal forms of insiding.
Illegal insiding involves abusing permissions to modify and harm the town in two ways:
Other forms of insiding are legal. These include actions like spying, leaking information and teleporting enemies inside and outside the town.
As a mayor, you are expected to be seen as a leader of the town you’ve been entrusted to. If you are given mayorship by another individual, then you are the sole person responsible for the town as a mayor. “Temporary” or “placeholder” mayors do not exist.
Likewise, mayors are not dictators and do not have full authority to take or use all items within the town. Players have rights to their personal chests, enderchests, etc.
If you are removing a player from your town, you must grant them the opportunity to retrieve their personal items. Not doing so will result in staff intervention.
Any action that harms the lifespan or general aesthetics of the map is considered map defacement.
This includes but is not limited to:
Deliberate and conscious map defacement is punishable.
Terraforming is allowed as long as it does not harm the general accuracy of the map.
Generally, terraforming projects which alter the view of the dynamic map are prohibited. These include, but are not limited to:
Vertical terraforming is allowed as long as it is not extreme. For example:
Please ask staff if you are unsure whether your terraforming project would be allowed under these rules.
We ask that you make an effort to blend in your changes to the surrounding landscape. Please do not "temporarily" illegally terraform the map. Contact Staff if you have any questions.
You may mine sand in desert biomes provided the underlying stone is not exposed. We again ask that you make an effort to blend in your changes to the surrounding landscape.
Pixel art, as visible from the Dynmap or on the landscape, is not allowed. You may create art ingame through our art plugin instead.
In Nations, you are expected to create meaningful towns and nations that serve a purpose. To maintain these standards, we do not allow the landscape to be used for large, ugly, and utilitarian structures.
Your entire town cannot be:
An entire town may consist of a single castle, fort, or military base provided that it has proper effort put into it.
Castles, forts, military bases, and large structures must:
Please note that "siege bases" and "temporary towns/bases" are not exempt from these rules. The effort put into your town must be visible above ground as bunkers do not count as proper towns. If you need help finding blocks to use, we recommend using block gradient generators or asking staff for help.
An example of the ideal effort that must be put into building a castle, fort, military base, "siege base," or similar is shown below. Please note: this does not mean you must follow this image block-by-block. This is just an example of textured walls and plenty of effort.
The nations gamemode has a finite map with finite resources. We do not have the space to accommodate large empty claims that do not provide any actual substance to the map or overall gamemode.
Creating large empty claims, large long-term claims with minimal infrastructure/builds, or large one-building/block type “garages” is prohibited. Towns should plan to store movecraft ships appropriately via sea ports, proper aircraft hangars, etc.
Only claim land that will be developed or modified in the near future. If the land goes unmodified, unclaim the land so that it can be used by others.
Likewise, please only create nations that intend to act as nations. If you are creating a town/nation, you are expected to treat it and lead it like a town/nation.
Fictional town and nation names must sound at least somewhat plausible and cannot contain vulgar or offensive language.
Names that are clearly not serious, such as “Memetown”, “Best Siege Base“, “Obsidian Clan” and “Creeper Empire”, are not allowed.
Claim blocking, the act of purposefully obstructing the expansion of a town by claiming land around it, is not allowed.
"Snake claims" are long chains of claims that extend from the main body of a town. This includes long disconnected claims or “temporary” long chains of claims. These are not allowed and can be deleted by staff without warning or compensation. You may not temporarily break this rule for your convenience.
Snake claims can be allowed if used to claim substantial infrastructure, but only with admin approval! Do not temporarily violate this rule without asking staff first. Substantial infrastrucure is defined as buildings, walls, movecraft ships, etc. "Ganks" are not valid structures for snake claims.
Here is an example of an illegal snake claim:
In this section, all Movecraft craft types are referred to as ‘ships’.
You are allowed to trap and kill players anywhere, with the following exceptions:
If it is found that you repeatedly died during a siege to sabotage your own side, you will be punished. This will be reviewed on a case-by-case basis: nobody will be punished for simply being bad at PvP.
If you use exploits to prevent the enemy from scoring points, you will be punished and the enemy team will be awarded points. Remember, Global Rule 6 prohibits the use of exploits.
An example of a peaceful and non-peaceful town violating this rule: a peaceful town partially surrounds the non-peaceful town to make it impossible to be attacked from the west.
Do not start so-called “fake" or "meme" sieges.
A "fake" siege is besieging allied or friendly towns to obtain some kind of benefit, such blocking a hostile siege or granting the town siege immunity.
A "meme" siege is a siege where there is no serious attempt by the initiator of the siege to win.
The same applies to naval sieges. For example, you may not begin a 'friendly' siege on a naval siege region to prevent others from attacking it.
Do not build cannons at high altitudes relative to your town. Such "sky cannons" are generally built for the express purpose of avoiding enemy cannon fire and are prohibited.
Siege banners must be placed overground. Placing banners underground or at a low y-level relative to the surrounding terrain is forbidden and will result in the siege being deleted.
Likewise, banners may not be placed above ground at a high y-level relative to the surrounding terrain.
It is not allowed to occupy friendly non-peaceful towns to force enemies to conduct a liberation siege against it instead of a conquest siege.
You may not collaborate with another player and combat tag each other for the purpose of entering a peaceful town and baiting members of an otherwise PvP-Free zone into attacking you and entering combat. This is considered an exploit of the combat system in order to bypass Non-PvP zones and will be punished as such.
If you are naturally in PvP and you enter a Non-PvP zone, this rule does not apply to you.
Combat tagging players is intended to prevent them from escaping combat. It is not intended to allow you to weasel around PvP restrictions.
Towny Rules: These rules apply on the Towny gamemode.Towny aims to cultivate an environment where players are free to express themselves and their creativity through Minecraft, and this allows them certain protections within reason:
You are more than welcome to Terraform the terrain on Towny; however we ask that you make an effort to blend any jarring terrain changes with the surrounding terrain.
This rule does not give you permission to burn down a forest, mine down an entire mountain, or otherwise destroy large sections of terrain for no reason.
On Towny, it is difficult to find a reason for TNT to exist. Here are two:
Beyond this, there is typically no reason to use TNT and as such you are not permitted to randomly set off explosions that may damage terrain.
Theft in claimed land is not allowed, including stealing from your town members.
Theft of items in unclaimed land that has no clear relation to a nearby town is allowed.
Nation-controlled wilderness is nearly free game for members of the nation controlling the wilderness, however follow the above rule where if the items have a clear and distinct owner or purpose, you may not take them.
Please remember that the purpose of Towny is to encourage creativity and fun in a safe environment where players need not fear about conflict, theft, or destruction.
Items can be retrieved from another player if given permission.
In order to avoid miscommunication incidents, we encourage players to keep written accounts of permission if retrieving items from an unavailable player.
Ship piracy and theft is not allowed if the ship is secured with an immovable block or Pilot Sign.
You are not allowed to scam in-game items or currency under any circumstances.
You can not lure players into teleporting to a place that will kill them. You may not kill players who you have teleported to, requested to teleport to you, or that you have requested teleport to an area. Luring any player into teleporting into a hostile zone in order for you to kill them counts as TP killing and is illegal.
Luring people into travelling into hostile territory by any other means is legal, players should exercise caution when travelling into foreign territory.
You may lure players into arena plots so long as they have not been lured by teleporting to you or near the arena plot.
You may not lure players who have teleported to or near a PvP zone into the PvP zone to kill them. This is considered TP Killing.
Setting up traps in nation-controlled wilderness or town claims is not permitted.
You may not trap players from your town or nation unless the other party has consensually entered an Arena plot and agrees to fight.
When players go inactive in your town, we understand that their structures, chests, and other belongings take up space.
Our goal is to provide protections to both the player and the mayor in these cases.
For purposes below, playtime is considered the time from first login, to last login.
In the event the user is kicked for taxation or other reasons, the Mayor must provide an opportunity to the player upon return for them to regain their items.
Here are the Mayor guidelines for handling inactive players:
The player logs in, plays for a few hours, and then logs out and never returns.
We ask that you give players who play for less than five days at least one week to return before you evict them from their plot. Once you evict them from their plot, we ask that you store everything from their plot for an additional two weeks in a secure storage area that is labelled with their username.
Once this two week storage period is over, the items are considered Town property and may be used however the Mayor wishes.
This protects the player from losing their items, and this protects the Mayor from any claims of theft against them.
The player is temporarily inactive, or has quit without announcement.
We ask that you give players who play for more than five days at least two weeks to return before you evict them from their plot. Once you evict them from their plot, we ask that you store everything from their plot for an additional two months in a secure storage area that is labelled with their username.
Once this two month storage period is over, the items are considered Town property and may be used however the Mayor wishes.
This protects the player from losing their items within a reasonable period, and protects the Mayor from any claims of theft against them.
The player is either temporarily or permanently gone, and has given permission to take their belongings.
Please ensure that if a player is offline for an extended period of time and has given you permission to their items, that you acquire solid evidence that you are allowed to take their items or modify their builds.
When this permission is given, we will operate within the exact wording of what the player states, and any actions taken outside of the permission given will be considered under the rules of Griefing and Theft as necessary.
The player has warned the Mayor of an extended absence.
You are required to respect this extended absence warning and you may not take, store, or modify the players plot in any way.
Claim blocking is prohibited. This is the creation of new claims or towns with the intent of obstructing the expansion of another town. Such claims are subject to removal without warning or compensation.
Griefing a player's plot is strictly not allowed. Destroying designs, changing designs without permission, blowing up designs, etc are considered griefing.
Griefing the testing arena, provided that it does not violate Rule 1.2 is generally fine.
The Movecraft testing server is for testing purposes and is a provided luxury. You may not disrupt test fights by joining a fight without being asked, showing up and destroying ships without permission, building in the area of a fight, etc. Multiple infractions of this may result in complete removal from the Movecraft creative server.
Players may not purposefully crash the server, attempt to lag the server, or otherwise disrupt the server's runtime. Mistakes are inevitable, but please be aware of your ships and their capabilities.
You may merge plots with friends or town members in order to form larger shared plots, provided that you do not use alts for obtaining these plots. You may also contact staff through a ticket if you'd like a nearby inactive plot for yourself.
If a plot is found to harbor throwaway alt accounts, your entire plot may be completely wiped and revoked without warning or compensation.
You may not steal registered movecraft designs from other plots without permission from the original designer(s).
You are not allowed to post or share content that would violate Discord's Community Guidelines or Terms of Service. Please keep yourself familiar with these guidelines, as we will enforce them accordingly on the Discord.
Your messages and conduct should take into account that our Discord is frequented by minors. Avoid excessive profanity and do not use slurs or discriminatory language.
You are not allowed to share NSFW, violent, malicious or otherwise distasteful content. This also applies to usernames, statuses and profile pictures.
Extremely toxic behavior in CCNet Related Discord servers may result in an ingame punishment. CCNet will not tolerate extreme toxicity within its community. If your discord server is for a CCNet nation or town, is majority composed of CCNet players, and/or involves announcements/active planning for CCNet, then it is considered a CCNet Related server. Users that violate Discord's Community Guidelines may be banned from the main CCNet Discord server and/or potentially ingame.
Do not spam messages, unnecessarily ping many users at once or mass DM users. This includes pinging or DMing Staff.
Respect your fellow community members. Do not insult, belittle or harass other users; do not bait them into arguments or provoke reactions from them.
Harassment and predatory behaviour of any kind will not be tolerated on this server, in direct messages with other members, and in servers advertised to CCNet users.
Publishing or sharing the identifiable personal details of a user without their consent ("doxxing") is strictly prohibited. Doing so will result in a permanent ban, report to Discord and possible notification of relevant authorities.
Do not advertise other Minecraft or Discord servers. Exceptions for the latter exist in the nations-discords and towny-discords channels. These are not to act as a gateway to toxic environments and invites can be removed at staff discretion. Extremely toxic behavior in these discord servers may result in an ingame punishment.
Use channels properly. Do not discuss random things in the Towny channels. Do not discuss gamemode specific things in other gamemodes channels.
Staff can act at their discretion and have the final say in any situation. If a staff member tells you to stop, stop. Staff are not required to argue with you, hear out your grievances, or listen to any kind of coping. You will not change minds by being argumentative and obnoxious with our staff.
While we welcome all players, it's essential to understand that we reserve the right to ban or remove individuals from CCNet at any time, especially in cases of abusive or hateful conduct. We do not guarantee an unrestricted right to free speech. Instead, we prioritize fostering a space where everyone feels safe and respected.
We want to make it clear that we will not entertain complaints about being removed, as our primary focus is the well-being of the entire community. By choosing to play on our server, players are required to follow the rules and guidelines set forth, regardless of personal opinions.
The rules and guidelines are also not a comprehensive list of every single thing that will ever be punishable in the history of CCNet. It would be impossible to prepare for every single possible scenario that could happen at any moment in time. As such, these rules are subject to change at any point. Staff are also given authority to enforce these rules as seen fit for any unique situation not explicitly mentioned.
Our goal is to provide you with a fun and engaging gaming experience. We encourage banter, friendly competition, and meaningful interactions. If you ever have concerns or witness behavior that goes against our community guidelines, please don't hesitate to reach out to our staff. Your help in maintaining our welcoming and respectful atmosphere is greatly appreciated.