
In my opinion ccnet has gotten rather stale. I think this could be fixed by adding a new fighting system. It would be small fights, at most 10v10, that last at most an hour or some other given time. No allies, no movecraft/cannons, just a strictly pvp fight between individual nations. I think certain tweaks to the gameplay/gameplay features to make these fights more entertaining would be good, such as armor durability not depleting, ender pearls being shorter cooldown and infinite use, having some limited per person way to re-pot, some way to warp to the fight and back to your town, and not having any op potions like resistance or health boost. I think this would promote each nation becoming strong or training to be decent at pvp themselves and not piggy backing off of their allies for anything siege related. These fights could have certain times, every day or so, when they can be started. They can have rewards for winning that are worth the fight, possibly something that ties into the new borders system like taking land that gives you a small amount of resources for every small piece of land you control, the resources could be consistent with the land to promote expanding into territories that have valuable resources such as fuel or redstone. I believe a system similar to this would be very refreshing for nations and would ease some of the fatigue many long term players have with the server. A similar system could be implemented for movecraft fights as well. This system would allow for small, low-stakes conflicts that would keep players engaged. This system adds a low stakes, not too hard to prep, low stress, fun element to nations that I think many people desperately want right now.