Everyone, including mods and staff, is aware of the silver grinding issue and how it's making the economy and trading obsolete. Nations no longer need trade, and players just farm silver endlessly with no consequences.
This proposal introduces a dual currency system that fully solves the problem while keeping PvP players unaffected. It's simple, scalable and makes the economy meaningful again.
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Dual Currency System
All players will now see two types of balances in /bal(preferably now /wallet):
• Gold Coins – A stable, global currency shared by all players
• Silver Coins – A local, nation-specific currency with dynamic value
Players can hold silver coins from multiple nations, however they can only generate silver coins of their own nation.
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Gold Coins (Universal)
• Earned by selling gold ingots at /bank
1 gold ingot = 9 gold coins
• Shared value across all nations, with the same tax on turning it back to gold
• Used for inter-nation trade, savings, and large purchases
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Silver Coins (Nation-Specific)
• Earned by selling silver ingots at /bank
1 silver ingot = 1 silver coin
o Can only be generated in your own nation
o Actions that use silver coins only:
Paying towny upkeep
Printing
Rolling for resources
All non-purchase related taxes(except ah tax which can be paid by both, default silver)
Value is different between nations, and changes weekly(recommended on towny day Sunday)
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Exchange Rates and Gold Standard
Each nation now has a Gold Standard, updated every weekend, which determines the exchange rate between their silver coin and other nations.
The gold standard is based on:
1. Towny Upkeep Paid Daily: Every time a town pays upkeep, that nation's economic strength increases (1:1 ratio)
2. Gold Coins Held in Banks: Gold stored in nation banks, town banks, and player balances acts as a reserve backing the currency(1:1 ratio for now)
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Why This Works
• Solves the silver grinding abuse problem: Silver inflation is now local to each nation — grinding devalues your own coin but is still viable
• Encourages real trade between nations: Players will want to trade with strong economies to get better value
• Give bank plots a purpose in the game: Now towns needs to actual active banks to store their gold and gold coins reserves
• Makes economy matter again: Now your economy will be easily visible in the game and very much alive
• Keeps gold as a stable currency: Have a “normal” currency for new players and people who do not care about the economy aspect
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Notes & PVP
* Nationless players can make gold coins, but can't generate silver coins as they have no nation
* All sieges, regions, war plunder and war chest use gold coins only(yes! this means you can hurt each other economy)
A GUI or command like /currency should show:
o Current and history exchange rates silver to gold of own nation and it's gold standard composition
o Current and history Silver-to-silver exchange rate between own and other nations