
Related to my previous suggestion regarding flint and quartz, I figured this to also be quite tedious.
Before you tell me that I can create quartz on a gold pan using soul sand which in turn is sand placed on a composer, I KNOW. I also know that I could go to Incendium Nether and devour all the quartz biome there. It wouldnt be enough and it is finite, also quite tedious to gather for builds. If you want to do that then you deserve a pat on the back and a medal, by me personally.
Anyhow,
I was curiously gazing at the slimefun machines and their capacibilities and oh wow admitely I crave quartz, I absolutely love quartz. Its been one of my favourite if not favourite blocks for a palette or even a standalone build. Most commonly I prefer using quartz to represent marble, which I also love. So when I saw that a Heated Chamber can turn Flint to Quartz, I immediately crafted 64 heated chambers, especially since its many less clicks than making sand to soul sand to quartz across 4 machines.
Back to the topic...
The flint to quartz ratio is about... 4 pieces of flint for 2 quartz shards, which means 8 flint per block of quartz. Now I already made a suggestion explaining how tedious mass producing flint is, due to cost and speed. I feel the 4 to half a block ratio isnt fair or worth it. Why not make it worth it? It is a block used for builds afterall and surely we want better builds with more block diversity right? Personally speaking I would love to have better access to pseudo-marble (quartz) especially since it is a theme in my nation I've had for ages.
My suggestion straightforward:
Make the ratio 1 flint for 1 block of quartz, 2 flint if you think 1 might be too easy. Ideally, Id love 1 because well, you still spend a lot of time and clicks shifting resources around for a block that could very well be made on igneous in another world.
This is all QOL, no money earnt, no resource exploited, be considerate.