I think the current state of the Rigani boss makes absolute 0 sense.
You need to set up the ritual, beat the boss (which got buffed recently so it's more annoying / harder to fight) and then theres a CHANCE to get the rune you want
Why is it a chance? In my opinion it makes no sense that player A could get 10 binding runes in a row, and player B could get 10 glowing runes in a row while using the exact same gear, time and effort.
I'm obviously mainly aiming at the binding rune here. Because the rune has no longer became something that gives you an advantage in combat, it's more so a cosmetic item to allow people to use their favorite sword in battle. Cause lets be fair, in the current economy a regular netherite sword is way cheaper than using a binding rune on your sword. So the rune has lost its status of "being a better value than making a new netherite sword".
And for a server that covers so many aspects of gameplay, and allows the player so much to do, why does such an item have to become so rare?
I spend quite a good portion of my time on CCNet, and alot of that time is spent in socializing, grinding and fighting sieges. But I am now met with the choice to either grind hours upon hours for a CHANCE to obtain a couple of binding runes, or spend 3-4k per rune.
Again, I just don't think it makes alot of sense. So here's what I suggest
Make the binding rune seperately grindable with 1 seperate boss. This boss requires a different summoning platform / summoning resources.
The resources would consist blocks that are alot harder to obtain, so not simply gold blocks.
This will
A - Not ruin the binding economy, the resources needed for summoning will still require effort that will give the rune a value that is close to it's recent value (~2,5k)
B - Make grinding more lovable because you're not longer fighting a boss for a chance to obtain the rune, you'll actually get it.
I've yet to figure out what resources would be needed for summoning this boss, but this can be thought off after this suggestion reaches a certain amount of feedback. I'm just trying to find out if people actually agree with this concept.
(ps, alot of the credits on this suggestion goes to falisman, he came up with this idea mainly)