Dextrose & Grinder topic:
I’d like to suggest adding an alternative way to produce sugar through SF crop mechanics (specifically dextrose). The addition of some sort of corn sugar as a substitute to regular sugar production means would be superb as any means of sugarcane production in the majority of climates is next to impossible. Additionally, for sugar produced from cane, I’d suggest implementing a 1–2 output ratio when using a T3 grinder. This would mirror how grinders provide efficiency benefits with other items, rewarding players for investing in upgraded machinery at the cost of painful processing time as opposed to vanilla crafting means being quicker, but less yield naturally.
Copper printing:
I’d also like to suggest allowing players to print waxed copper (or any copper block variant) using regular copper blocks.. My argument and reason for this is there are plenty of players with incredible builds with copper, but cannot create them because they lack the honeycomb to wax the blocks, or it takes an eternity to get some of the copper blocks to the state they require (Via weathering, even the oxidizer at volume is slow). To prevent any duplication of honeycomb from the blocks, do it similarly to how it is with the chiseled bookshelves (they can print with full books, but if you right click to remove the book in nations it doesn't give you an item, purely for aesthetic). I'm certain this would allow players to design far more complex and beautiful structures using this fantastic block.
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