Naval/sea forts are a new development(?) in the siege meta. The current siege rules were built around that older meta and don't map cleanly onto naval engagements. With surrounding land typically claimed and no available terrain for a siegebase, attackers are placed at a significant disadvantage (which is okay as Cam said in questions, and I have understood so), The current siege zone radius and capping mechanics don't account for naval engagements, which I believe they should
Proposed Changes:
1. Expand the siege zone radius for naval crafts
The current 400-block radius doesn't reflect the actual range of naval combat. Crafts can support the defense from well outside the siege zone while staying immune to point loss meaning they're contributing to the fight without being exposed to its stakes.
To take one example: aircraft carriers have a ~2000 block operational range, meaning a carrier can sit safely outside a 400-block zone and still provide full air coverage to the fort. But the same logic applies more broadly, any craft supporting the defense from beyond the zone is doing so risk-free, which isn't how the siege system is supposed to work for any other engagement type. The zone should reflect the actual range at which combat is happening and not an arbitrary land-fort radius. A 2000-block zone closes that gap. If a craft is participating in the siege, defending or attacking it's in the zone and at risk like anyone else.
2. Implement Region Tag in Sieges
Not just naval sieges, but it has been a long standing problem of crafts running outside of siegezone in land sieges as well. Assault region tag is a great feature which I believe should be implemented the same way into the SiegeWar sieges
To give my reasoning, these changes don't bottleneck defenders because naval forts retain their inherent advantages, the skill of their defenders, and the difficulty of approach and strategizing against something that is new. What they do is acknowledge that sieging a naval fort is a fundamentally different operation from sieging a land fort, and the current rules force naval sieges into a land-fort structure that doesn't fit. The result right now is that naval forts are effectively unsiegeable in real practivce, which isn't healthy for the meta
In the end this suggestion is a call for new mechanics to be introduced to be able to fight with a different form of siege, I once again acknowledge that staff have clearly mentioned that players are not entitlied to any form of equal opporetunities and can have significant disadvantages, but accepting disadvantage is different from accepting that no viable strategy exists. Naval sieges under current rules don't ask attackers to overcome a difficult position but moreso they offer no position to start from. once again these changes don't remove the disadvantage and make sure there's a fight to lose in the first place