I don’t know if this was an intended mechanic, but why are untouchable, unlootable chests possible in the wilderness? Or, in the case of towns that fall, all chests should immediately become unlocked and unable to be locked again. This is insane otherwise.
Yesterday, a town fell and, as usual, players went to loot it, but several double chests were still locked. Not only that, but players looting still had the ability to lock any chests they wanted. Since there are no limits, it essentially allows people to block everyone else from accessing loot in a fallen town. There are no limits on bolts per player either, which suggests you can simply run around spamming the /lock command on chests.
This is somewhere between a suggestion and a bug report. I hope others who read this agree.
To add to the fire, TNT placement is now disabled for whatever reason, which was an idea we attempted in efforts to access a wrongfully locked chest.
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