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greymesa Member
Registered:over 2 years ago
Last Seen:1 day ago
Profile Views:1447
Minecraft:greymesa
Discord:greymesa#0000
Latest Posts:

Also, I'd love to help test.



Experimental Plugin Dev Blog #1: CampaignWar 1 about 1 month ago
galacticwarrior9:
greymesa:

I have a question. If new players were to join a full map how would they create a new town if all provinces are occupied? It seems like there would be a hard cap to how many towns could exist simultaneously, which may turn off new players.

 

Good question - this is a problem I'm also thinking about. What I will say is that if this ever became a permanent gamemode (which is far too early to say), the map would probably be very large and so will the number of provinces. There are currently 868 towns in Nations, so we would aim for a number of land provinces higher than that.

But I also think the nature of CW will incentivise some nations to consolidate into fewer towns where possible (i.e. 'play tall' rather than 'play wide'). This is something that needs to be confirmed empirically, however.

I see.

A possible solution may be having a dynamic scaling map (unlike Nations) that expands as more players join the community. 

Also, automatic province wipes after a certain period of inactivity may coincide with that well.

For example: 

Using the activity system implemented in Nations currently, the rank of province leader could be automatically given to town members in order of town rank scaled by activity given a certain period of inactivity (3 months as a basis carried over from nations).

Ideally, should this be implemented, town members would be skipped over to be given the leadership position if they also reached a period of inactivity.

Let's say that I lead a province and I happen to go inactive for three months, I have three co-leaders: EkkoTheEcho, Tre_2020, and Jakers1700. The leadership position would fall on the co-leader with the highest activity; let's say Ekko in this case. But oh no! Ekko is only the most active because he hasn't logged on in three months versus Tre's four and Jakers' five. They would then be skipped over because they fall under the three-month threshold for activity and leadership would be given to the next highest-ranking member with the most activity compared to other members with the same rank.

With such a system I feel that members of a province won't be weighed down by inactivity, as if the leader is inactive- the role will be passed down.

That being said, I believe that should no other candidates for leader be found after a point of inactivity. The province should be wiped and re-genned for someone more active- or even new players to take over.



Experimental Plugin Dev Blog #1: CampaignWar 1 about 1 month ago

I have a question. If new players were to join a full map how would they create a new town if all provinces are occupied? It seems like there would be a hard cap to how many towns could exist simultaneously, which may turn off new players.



Experimental Plugin Dev Blog #1: CampaignWar 1 about 1 month ago

Hey, I'd love to help out with testing.



July News Update 2 months ago