(Before anyone comes at me with bad faith arguments please read this)
- I was Roman Admiral for a long while, during this time myself, Catfesh and Raids crew worked together to finally win a naval region after coalition dominance for a serious amount of time. I no longer believe given the dwindling player count, the aging playerbase and the introduction of movecraft that has raised the skill level that this is not possible without a significant portion of Alliance going to coalition.
- I am split on this suggestion, because I remember Melkron taunting me to 'train more' and wither Bringing many log ons from other servers. So seeing coalition so down and unable to get back up was satisfying for a while.
- This has morphed into boredom as the costs of the regions being barely profitable for regions like Indian for the winning side and the insane commitment for losing side to grind knowing they are fighting an uphill battle means in a form of metagaming... its most meta just not to fight regions.
- I also want to remind players that might berate me for this suggestion, a lot of the Roman success was down to grinders that for free spent ages making materials in Zye, jodie, raid and other 'Dio people'. Moneywise a lot of it hinged on a loan from Gldqn and the first Atlantic siege which was quite close... allowed me to justify more capital investment and recuperate lost ships. A lot of the skill that was used as a deciding factor in these regions has become impossible with INSANE TPS drop.
> I'm saying I know what I'm talking about and it was more than grit but also luck and server development that allowed us to turn a tide... not to mention the fact the server had a plethora of movecrafters it no longer has partly due to how boring movecraft regions tend to be with exceptions.
............
So, I make this suggestion with as close to objectivity as humanly possible, I know longer care about the fairness of the win loss cycle, but actually engaging regions...
Naval regions are just never going to get sieged because of the 0 sum game element. One side has become so strong the other side has realised it can simply just not contest and avoid loses. It makes no sense in the current format to siege a region where you know you might not win. This results in 'light' sieges. Unfun sieges were minimal forces are deployed. OR... 'dominant' sieges where one side simply wipes the enemy leading to no regions for months. This is unhealthy. While we could sit here debating the fact alliance had to overcome this, we must accept the situation is quite different due to the intensity in domination, the loss of active players and the higher skill ceiling and expense increase to modern movecraft.
If we want to go back to the glory days (mid 2023 and mid 2024) of naval sieges we need Naval regions to be not entirely profitable for the loser but palatable. For example, instead of losing materials worth £20k over a big Atlantic or Indian siege, they lose 5-7k instead.
My idea is simple. Each region should be proportional to the action it sees. Each ship that is not a Corvette (given these are dirt cheap) will constitute to the overall pay-out of a region. (JUST AN EXAMPLE) Because there are 15v15 ships the region pay-out over a week total is 40k. We will then split this by the % of total points each nation has at the region. So if a Nation has 60% of the total (ATK + DEF) points, it will recieve 60% of the payout. Now for the winning side, they will still profit considerably, but the loser will also make 16k. This wont cover all the lost ships but means he might attempt the next region.... because if his total loses are 22k... he doesnt have to suffer the ENTIRE lossrate. The Warchest would also be similiar situation.
To prevent people not sieging regions:
- Keep a baseline rate of region at 1.2k daily payout.
- The baseline would increase by 700 for every week not sieged till it hits 3k.
- For those worried they would lose out, the increased payout should cover this.
edit: After a siege, the daily outcome would reflect the previous siege and reset to baseline the following week or what ever the result of the next.