1. Heavy Autocannon. An autocannon mounted to light tanks or corvettes that give them more versatility in combat. Proposed structure ---> https://imgur.com/a/PCPY0pP
A. Same block damage as a fighter autocannon.
B. Fire rate of 0.33 RPM, magazine size of 24 rounds, magazine reload time of 10 seconds.
C. Relatively high player damage, should force players to take cover or run away and encourage countering with own movecraft.
D. Very high vertical firing arc to allow it to shoot at aircraft.
E. The Heavy Autocannon can only be used on a tank if it does NOT have a normal tank cannon. This means that, when deploying tanks, one can decide to use one that has a normal tank cannon OR one that has a Tank Autocannon.
F. The Heavy Autocannon has a firepower value of 12. This means that only three can go on a corvette maximum and designers are forced to choose between them or 4-inch guns. This would allow larger combat-corvettes to engage in more dynamic combat against similarly small craft and aircraft. Heavy Autocannons CAN NOT be traded for torpedoes.
2. Flak Gun. A primarily anti-aircraft weapon useable as unpiloted guns or on trucks. Proposed structure ---> https://imgur.com/a/ScEfCCP
A. Fires explosive shells that detonate mid-air and throws shrapnel in every direction in a certain radius. Direct hits cause immediate detonation, meaning devastating damage to even large aircraft. Well-coordinated Flak Gun trucks can create a debris field that can make passing through it dangerous due to falling shrapnel. Direct hits and shrapnel also cause fires.
B. Reload time of 3 seconds.
C. Firing arc of 90 degrees to 10 degrees.
D. Flak shells travel at the same velocity as 14-inch shells and can travel 20% farther than normal AA guns before automatically detonating.
E. The Flak Gun has the unique ability of the user to determine the altitude at which the shells detonate with their scroll wheel while being used on a piloted truck. By scrolling up with the clock in ones main hand and holding the ctrl button, the gunner can increase the altitude at which the shell automatically explodes and the opposite for scrolling down. This allows Flak Gun users to either try to cause a plane to fly into shrapnel or simply cause damage to groups of aircraft. By scrolling all the way up, the shells will go back to detonating after their full timer is up or upon impact. Shells from unpiloted Flak Guns will automatically explode after the normal timer.
F. Ammo: 8.8cm Flak Shell, recipe requires 1 gunpowder, 2 aluminium ingot, 2 tin ingot, 1 AA shell, 1 lead ingot. Recipe makes eight 8.8cm Flak Shells.
G. May or may not be unbalanced, not necessary for the whole suggestion - proximity shells- requires 1 8.8cm Flak Shell, 2 redstone alloy, 1 circuit board, 2 aluminium-brass ingot, 1 steel ingot. Recipe makes one 8.8cm Proximity Flak Shell. This shell, when fired, will automatically detonate when close to aircraft, making it very likely to cause damage.
3. Increase the bullet velocity of the tank MG by 25-50%, right now it's comically slow.
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