On CCNET the spear's addition has had a huge an effect on ccnet's pvp and warfare. It was right to nerf them before due to it being overpowered when running away or staying on capture zones dodging every hit.
The recent spear nerfs which consists of:
-making all spear cooldowns (except netherite) be the same as a diamond spear's cooldown.
-completely removing the ability to attribute swap using spears
(Before nerfs attribute swapping only allowed players to bypass the first equipment cooldown. You couldnt spam it like on vanilla)
In the recent 2 siegeweeks I believe that these nerfs did not manage to fix the spears effectiveness in combat. It just made it mildly inconvenient to use without attribute swapping. You could still manage to easily escape and choose your fights while staying on banner and surviving over 5 people chasing you for minutes.
The reason the nerfs dont work currently is because they dont limit the spears usage at all. Thats why I believe a rework of it should be added.
Rework suggestions:
-keep the cooldown of the spear as it is currently
-Add the previous ability to attribute swap back (many people have it as muscle memory and it doesnt give an unfair advantage as anybody can do it.)
-Nerf the saturation consumption of Lunge spears by a ton. However unsure of exact amount it should take per lunge (To counter ccnets own custom foods providing max food bars = less time/cooldown to go back to lunging. Also giving more risk of overusing it)
-Nerf the lunge enchantment itself
Max Lunge III -> Max lunge II
(The lunge 3 enchantment allows people to run away far and fast already. Nerfing the enchantment itself would make it harder to run back into safety so easily)
I belive that these reworks could fix the spears unbalance in the current fights on sieges, but feedback and more opinions on this topic would be awesome. Thanks for reading this through.
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