In recent weeks, it has come to my attention that there is a widespread belief among segments of the playerbase that the "staff team" - as an entity - is favouring one "side" of the server (that is to say, the "Alliance" or "Coalition") through their punishments. Which side is the subject of this alleged favour will depend on who you ask, as well as the mechanism through which this happens. The general claim, made with varying levels of nuance, is that we ban people who are "winning", then unban them when they are "losing", and sometimes it is added that we want a specific side to "win" and another to "lose".
There may be some grain of truth in this. People tend to make greater efforts in reporting their opponents when the perceived benefit from doing so is higher. That's an unfortunate but simple fact - and this benefit will be highest when their opponents are beating them. Some people also make a greater effort to appeal their bans when their friends need their help on the server, and this will typically be when those friends are losing.
Cumulatively, this can give the impression of the "staff" attempting to control the server political environment through rules enforcement. To be clear, I do not necessarily blame people for believing this - but insofar as this does *appear* to happen, it is an emergent effect of those two factors outlined above, not because of any intentionality on the staff side.
The admin world is often seen as opaque and mysterious, but one thing I can assure you is that admins do not involve themselves in server politics and do not have a detailed picture of what happens on the server politically. This is not a bad thing and is to some degree intentional. Simply put, it is difficult to be biased if you do not know who you are being biased towards.
The upshot is that there is no "staff conspiracy" or a specific "admin conspiracy" to interfere with ingame politics. I understand why people may feel that one exists, but this belief is not something grounded in reality.
I'm conscious that the message so far may appear as "the staff team are angels and the playerbase are forcing us to do stuff". But I think there are things that we could do better.
We could relax or reduce the number of subjective rules that require staff arbitration, such as those relating to terraforming, claim disputes and claim blocking/empty claims. All issues relating to claims tend to be very acrimonious. They consume enormous amounts of admin time and in almost every case I suspect a player will walk away feeling that they have been personally targeted and punished. Unsurprisingly, they seem to be the main driver of "ban war" reports.
We could introduce mechanics to help us achieve the intended effects of these rules without keeping the rules themselves. For example, if vast tracts of land are being claimed and left empty, this is suggestive of said land being too easy to claim and upkeep. But as you saw with SOI, mechanics can have unintended effects. For example, raising upkeep for everyone will punish active players; introducing overclaim upkeep would punish occupied towns harshly, and linking upkeep to activity would have implications for siege towns. This hopefully gives you an idea of the issues at play here. This is not easy and there are often trade-offs with implementing one solution or another. In other words, we must be careful that the cure is not worse than the sickness.
Now, it has always been my belief that abandoning the bipolar/"two sides" nature of Nations would significantly increase the dynamism of the server, reduce toxicity and lead to more interesting politics and diplomacy. I also believe that much of the toxicity in the server, including some of what I have mentioned earlier, can be attributed to the "group-think" within these alliances and their laser focus on eliminating the enemy side. I recognise these alliances have persisted for so long because they offer a sense of belonging and security, but they have now degenerated to a state where they are stifling player enjoyment and breeding toxicity.
So I seriously believe that the leadership of these sides should consider dissolving them - perhaps with a bilateral agreement, and making judicious use of the truce mechanic to enforce it. Four years of the same war is enough. Even if you think such a move is ultimately pointless - and I fully sympathise with that view - do you not think it is time to try something new and have some fun in the process? Ultimately, this is your decision – but to slightly misquote JFK, "ask not only what the server can do for you -- ask what you can do for the server".
Last edited: 5 days ago x 9 | x 2